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nSprite 2 is a 2D in 3D library for Blitz
3D with a lot of extra features to ease 2D game development while taking
advantage of 3D accelerated graphics.
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Current
version: 1.1.0
(January 25th 2006)
Release date:
November 8th 2005
nSprite 2
is a big set of functions for Blitz3D to create 2D graphics using the
capability and advantages of 3D cards. The command set is really similar
to Blitz2D, making an easy syntax to learn and enabling easy conversion
from 2D to 2D in 3D. It can be used anywhere, from making an entire 2D
game or to enhance 3D graphics with such thing as HUDs.
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Features
2D-in-3D single-surface
efficient system, crisp and pixel-perfect images, real-time scaling and
rotation, alpha and mask support, animation system, bitmap fonts system,
particles system, lighting system, collision system.
Screenshots



What's
new? (in
1.1.0)
-Huge speed
improvement, around 40%
-Brand new GUI module!
-Added word wrapping options for nS_Text
-Backward compatibility for bitmap fonts
-Removed a frame bug in loop animations that occured rarely
-Removed a bug in bitmap fonts nS_StringHeight with strings starting with
a space, also affected centered text
-Wireframe mode in demos (press 'w')
-Enter to shoot bombs in Void Requiem
Downloads
nSprite
2 Demo (3,662kb)
Licensing
& Purchasing
nSprite
2 is currently available to buy for US$20.00. The product is feature
complete, bugs-free, including a complete html documentation, free updates
and support.
The source code is copyrighted (c) to Jocelyn Perreault. You can use it
to release commercial applications/games that you create with it. It can
be used for freeware projects and other personal use. You cannot release
this source code (under its name or under another name) or release a similar
library with it. It cannot be distributed or redistributed. The code may
be modified to be tweaked but you cannot distribute it. If you made a
modification that you think the community would benefit, please let us
know.

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